Monday, 1 October 2012

Game Character

Akina Fujiwara Art

Posted Image



Posted ImageThese artworks are done by an artist called Akina Fujiwara these artworks is the idea on how  i wish to style all my characters in both my 2D and 3D game design of my Playable Character and NPC but done in my own way. The reason why i wish to use her style is because i am a big fan of all of her artworks as she is an isperation for when i draw. Akina Fujiwara is a concept artist mainly for Konami Games such the game shaman king Master of Spirits 1 and 2 and Yugioh archtypes and random yugioh artworks along with her own artwork all over the internet.




Game Brief 1 character Ideas


Overview
The design of my characters in game brief 1 will also be represented from the disneys tarzan, mickey mouse and hercules games as it is a 2D cartoon game but of a bit of a 3D look as they move across in certain points as well as forward and backwards. My 2D character with the concept style of akina fujiwaras style I will have for my eskimo and the NPCs. The reason why i chose the theme of these three games is because it does represent a 2D game as it goes back and forth but it's the art style that gives the game the main props such as mickey mouse standing out in the game more than anything else and the scenery behind it, Hercules theme stands out in the game aswell and the same with tarzan as that is more 3D and less artistic but is still based on the 2D back and forth routine.
Disneys Hurcules: I chose Disneys Hurcules (1997) PS1 game because the 2D character of the enemies, hercules and all the other NPCs.
Mickey's wild adventures: I chose this game because I rather enjoyed how Mickey Mouse was animated such as when you come to a ledge he will wabble on 1 leg to seem as if may fall, how he jumps and many more.
Disney's Tarzan:  I chose this 3D game because even though it is a 3D game it shows that it is more 2D because the camera is fixed to 1 place only. The artistic style that I wanted from this is depth as it has 3D models.
Castle Crashers: I chose Castle Crashers because of the artistic style that this game has got such as the way it was drawn, how the animations play out such as cat laser eye beams and a barbarian swinging a massive wooden pole.
Game Brief 2 character ideas

Vault-Boy Shaded my first work.

Overview
These are the ideas i have for my 3D character and 3D enemies are closly resembled from the games i used for my game world ideas such as final fantasy and Legacy Of Kain series. These pictures will represent most of the NPCs and my characters that i will be making as the world is pretty much decaying around him so are the NPCs. I wanted to use vault-tec logo (vault boy) (Fallout) as a representation of the main character as he is a simplified picture of a roughly 20s character.

Final Fantasy: I chose the characters from this game because this game has always shown how well managed and how they can make both portraits of people as well as a manga style look.
Legacy of Kain:I chose this game because I wanted the idea of the design for my character as it shows safistication, well managed animations for the character (such as fire, electrical aura etc.)
Fallout boy: I chose the simplified image of the mascot pipboy because he shows a well disigned 2D image with a lot of simplicity and because I saw it as a great piece of material to make my tie travel character.

Game Brief 1 Character and NPC Drawings
This is my Character design for my Game Brief 1 which is a 2D game. As you can see i did a funny lined artstyle to give the drawing more style within the game. The legs for the NPC is back to front a mistake i made but part from that i have shown a idea of what the NPC will look like in the 2D game maker game. These wolves will all look the same but they will not immitate each other.   



Game Brief 2 Character Drawings



 This is my Character for my Time Travel game and as you can see i  have made a simular artstyle of Akina Fujiwara. In my 3D game there will be no NPCs only traps Though there will be designs of Statues which may attack if a trap is activated. As i said before i wanted to give it an Akina Fujiwars look by making it a bit more anime and so by looking at my character moddboard on this post for my 3D game i came up with this.

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