Monday, 8 October 2012

Gameplay fundermentals

Gameplay
The gameplay for both games will be to get across by jumping or running to the goal and even having to attack with a weapon as in game brief 1 the player will attack with a harpoon and the character in game brief 3 will not attack but only figure out clues and solve puzzlesz and escape/avoid traps

http://www.youtube.com/watch?v=l16OQlrmH3k
The gameplay that i can relate to from another game is Heart of Darkness which is a PlayStation 1 game made in 1998. This game is about a boy having to traverse the realm of darkness to find his lost dog as he traverses all sorts of traps, puzzles and having to solve a way past a dilema which lays infront of him.



All these pictures and the link above this text are the type of gameplay i want as it shows that the boy needs to use all his survival skills to survive each encounter even if a ledge is about to fall you will have to move at a constant pace, you will have to survive the onslaught of the enemy, and avoid the enemy as best you can as they are too strong to take on.

Level i have chosen in Heart of Darkness
http://www.youtube.com/watch?v=WFKG19G82bk
I have chosen this level of heart of darkness because it shows everything i wanted to put into my two games as you have to get past living man eating plants, man eating slugs, figure out on how to proceed through the cave as some places don't have a place to walk on so you need to make ladders by shooting the egg shaped object to proceed to the top of the cave.

1 Notes

2 Location
The level i will be making is in the arctic in the middle of the night, The weather for the level of my game is a cold and wet weather as it is nightfall and the level is based on blocks of ice. The terrain style is an ocoen full of ice bergs with one player one side of the game and the goal (village) on the other side.

3 Player
The player will start at the opposite end of the goal with only his harpoon as his weapon to get past the enemy (wolves). The reason for being there is that he was collecting fish from a certain area unitl the landscape started to be dangerous so he decided to go back.

4 Objectives
The main objective is to get from A to B from the beggining of the game to his village the goal. The second objective is to collect the lanterns s that youi cann see what is going on at night which the game is set in. The hidden objective is to get rid of all the wolves so that you know the village will be safe from harm.
5 Challenge Highlights
The Challanges for the game is the wolves as you need to get past them to proceed, the other challange is the icebergs are splitting into smaller pieces and get easily destroyed so both enemy and player alike get harmed or end gamed if they fall into a below temperature water.

6 Wow Factor


7 Map Description
the map in game brief 1 is in the arctic as the player traverses the icy and slippery blocks of ice in a night ridden time and the player will jump from one crumbling ice block to another as you encounter the wolf pack as they have been trapped in the icy trap along with you. The player jumps from icy block to icy block so that he can get back to his ice iglue, cloth tents and sturdy wood for the bonfire to keep everyone warm. 



Game brief 2: the map in that is that just like lara croft where a teenager lost in time is lost in a crumbling ruin of a temple with a lot of buildings all around her as she needs to activates switches on the crumpled cracked walls to make one of the building available to you as the building moves in a vertical 360 turn till the door and stairs is in front of you and in that building you do another puzzle as

8 Assets and Requirements


Sketches and Additional Reference
These artworks are different ways on how both games work in the two games

In game Brief 1 2D Eskimo game it shows all the functions that will happen with the game such as jumping from block to block, Being attacked by the NPC, Falling of a cracked piece of ice and more. In game Brief 3 you can see that the player can be killed by either falling to his death or burned by fire and even lava.
As you can see i have made my game into a survival type game where you need to figure out which way is which and what is the right path as you can see in these drawings in each possible turn something may happen to make you come to an obstical that will end the game if you are hit once as all of these traps are fatal such as in brief 3 you fall into traps into either a bottomless hole or burned alive. In brief 1 you have to get from A to B but there are obsticals such as wolves which are in the same predicament as and you the ice you travel one is breaking into pieces.


Brief 3
Brief 1


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