Both of my games will have a high difficulty as i have chosen the gameplay to be a hard and rigurous level just like Heart of Darkness (PlayStation 1) is a one hit kill and a hard level based game. My two games will have obsticals to get past as you need to complete challanges and get past enemies. Innicially i want the game to be linear but in my 3D game i want the theme of some traps sending all the way to the begining. The reason why i choose these difficulties and the structure is because
Game Brief 1
In my 2D Eskimo game it will be a hard level set in an ocoan tsunami in the north/south pole where the character starts on the oppisite side of his village and he will need to navigate from ice berg piece to another ice berg piece. The wolves (NPCs) will also be trapped in the tsunami so it is upto to the player to either avoid and leave them to be swollowed up by the tsunami or attack them if they get in the way.
The tsunami is a torrential and dangerous obsticle as it destroys any and all things in it's path and the pressure of the tsunami breaks the icebergs into smaller pieces as the player needs to cross those ice beergs to survive as does the wolves (NPCs). If the NPCs or the player fall into the tsunami there helth will be put to zero and for the player the game will be over.
The wolves will be skattered all over the level and will try to attack the player alone from all directions and will try or fail to jump or cross to the next ice berg.

Game Brief 3
In my 3D time travel game it will also be another survival game but it will not have any NPCs to get in your way. The Obsticals in the game will be trap doors to a bottomless black hole, will be swooped away and will never be able to return and you may get burned unless you figure out how to complete a puzzle.


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