The Eskimo will have wolves to prevent him from getting to his goal and the torrential water waves will also prevent him from getting to his goal.
Since the water waves are torrential it has broken the ice to small platforms that are themselves breaking into smaller pieces to the Eskimo will have to be fast to get to his goal.
In game brief 2 drawing the character is trapped in time and he has to find an item to try and get back to his own past.
In this 3D game the character will have obstacles to get through as he is trapped in old abandoned ruins. The ruins will fall apart and become nothing and so will he if he doesn't get to the artefact in time. The towers in the game will tend to move just like the stairway in Hogwarts when you figure out the puzzle to advance to the next tower till you get to the time travel device (a cup). This world is set in an abandoned ruin that is decaying around you as you traverse and find your way back home. Inside each building there will be a puzzle in each one but in each building there will be certain looks to them like in one building there will be an ancient chinese shrine to one of their daities and in the other and more will be certain parts of each culture such as an old aztec look full of gold bricks and a statue of the quetzalcoatl, a nordic shrine based on Odin and so forth like that.
The Pictures that i Have posted will show what each building will have based on the indecations i have explained above. In the outside view of my Concept i have shown how the outside of my game will look with all the buildings all over the place and it is upto you to set it all back into order for you to get the goal. in the indoor Concept i have shown how it will look and the traps that i will set such as bottomless trap holes if triggered, a statue head which dribbles out lava if the trap is triggered, and various other traps.
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